| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Skia Aumer
Atlas Research Group
13
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Posted - 2013.05.03 18:19:00 -
[1] - Quote
Destoya wrote:iskflakes wrote:If it isn't obvious, I suggest everybody go and buy as many battleships now as you can. You may not be able to reprocess them, but after the patch the prices will be 40m higher. You aren't wrong, but there's still a ton of people selling off tier one bc's and procurers for something like 50% of build cost; it takes a while for all the stockpiles to run out This time it's even more complicated. They are changing mining yields, which may or may not lead to decrease of mineral prices - thus annihilating a large portion of future profits. |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.05.03 18:28:00 -
[2] - Quote
And yes, I think that makes attack battlecruisers even more OP. Cut their turrets already, would you. |

Skia Aumer
Atlas Research Group
15
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Posted - 2013.05.03 18:57:00 -
[3] - Quote
Nex apparatu5 wrote:It's 40 million isk. It's a trivial amount Should we add 40 mil to frigate price tag, while we're at it? |

Skia Aumer
Atlas Research Group
15
|
Posted - 2013.05.03 19:01:00 -
[4] - Quote
Chi'Nane T'Kal wrote:Nice example of the narrow mindedness of EVE players regarding overall balance and future players.
It's potential manufacturers AFTER the patch that are screwed if half the BPOs are worthless, because the market is flooded with products below (the new) production cost. That is a true change to new player experience. |

Skia Aumer
Atlas Research Group
15
|
Posted - 2013.05.03 19:09:00 -
[5] - Quote
Nex apparatu5 wrote:Skia Aumer wrote:Should we add 40 mil to frigate price tag, while we're at it? Sure, go for it. We'll still give them away to new players Good for new players, unless they want to play their game - not be spoon-fed. |

Skia Aumer
Atlas Research Group
17
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Posted - 2013.05.03 19:12:00 -
[6] - Quote
Nex apparatu5 wrote:I'd be fine with that. Adding a bill or so to my carrier doesnt make me flinch in the slightest. That's what happens then CCP makes shiny CQ instead of fixing Tech. |

Skia Aumer
Atlas Research Group
17
|
Posted - 2013.05.03 19:23:00 -
[7] - Quote
Sable Moran wrote:Besides, BEFORE anyone does any manufacturing he, she or it really needs to do some market study to see what sells for profit and what doesn't. If someone enters the market without looking first I will be in the front row deriding him/her/it for being a fool (yes I'm one of those nasty pvp kind of carebears). It's not that easy. You may have heard that CCP wants to give a kick start to nullsec industry. Guess what? Such changes make that efforts a little less efficient. |

Skia Aumer
Atlas Research Group
26
|
Posted - 2013.05.05 08:53:00 -
[8] - Quote
Malcanis wrote:Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever). I can't see any plausible scenario where the Rokhs won't easily win. I can. The Rokh fleet would get hot-dropped by 3x sized blob. That is really plausible in a current game meta. Naga fleet is not that juicy target, and given their agility most of them can in fact escape when hot-dropped.
Also a bit offtopic, could you suggest a scenario when gang of combat BC would perform better then equal sized ABC gang? |

Skia Aumer
Atlas Research Group
26
|
Posted - 2013.05.05 09:47:00 -
[9] - Quote
CCP Rise wrote:...I think its really dangerous to think about performance relative to price. Taking price into account when balancing ships doesnt work when prices are easily affordable. Who cares if a frigate costs 0.5 mil or 5 mil? But if you put a price tag of 1 bil on a Dread, you'll see it heavily abused. Or if you put a tag of 10 bil on the same Dread - everyone would just prefer Motherships.
The trick is that you never know where is that threshold when it starts to hurt. Even worse, it changes in time. What's the solution then? It's easy - player-driven economy, which adjusts said price tag automatically. So when you screw it, treating inability to refine ships as a "minor issue" - you're doing it wrong.
Yes, I'm quite aware that a change in price for frigates would lead to almost the same change for dreads. But that is because production itself requires rebalance. It's an offtopic of course - all I want to say is: dont add more bugs into production. |
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